

0
Infected Weapon
Trigger
0
Infected Weapon
Trigger
2
Electric Transition
8
Skill Concentration

8
Runner's Resolution
Ancestors
8
Emergency Measures
Luck
8
Electric Specialist
Battle
6
Potent Collector
Support Tech
0
Mid-Air Maneuvering
8
Infection Amplifier
Arche Tech
8
Skill Expansion
8
Bio Expansion
Range
8
Shield Consumption
Control
8
Electric Integration
Strike

16
Rifling Reinforcement
16
Defense Master
Special Mod
16
Action and Reaction
ATK
16
Better Insight
16
Better Concentration
14
Concentrate Support Ammo
Rounds per Mag
16
Concentration Priority
Firearm Crit Hit Dmg
16
Weak Point Sight
12
Fire Rate UP
Fire Rate
10
Remote Generator

6
Targeted Vulnerability
Weak Point Strike
16
Action and Reaction
ATK
16
Multi-Piercing Sights
Multi-Hit Dmg
12
Fire Rate UP
Fire Rate
6
Multi-Percussion Sight
Multi-Hit Chance
16
Rifling Reinforcement
16
Charge Amplification
Firearm Crit Hit Dmg
6
Shell UP


